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- int xres = 200
- int yres = xres*3/4
-
- camera {
- loc <25, 4, 3>
- target <0, 0, 0>
- hfov 25
- res xres yres
- }
-
- lamp {
- loc <10, 25, 15>
- }
-
- int numframes = LASTFRAME-FIRSTFRAME+1
-
- real boxXsize = 8
- real boxYsize = boxXsize/8
- real boxZsize = boxXsize
-
- real bigballrad = boxYsize/2
- real smallballrad = bigballrad/2
-
- real outlooprad = boxXsize/2 - bigballrad
- real inlooprad = outlooprad/2
-
- real ballheight = bigballrad*1.5
-
- int ballsinnloop = 8
- int ballsoutloop = 8
-
- color red {
- diff <1, 0, 0>
- }
-
- color white {
- diff <1, 1, 1>
- }
-
- check boxsurf {
- patt1 red
- patt2 white
- xsize boxXsize/2
- ysize boxYsize/2
- zsize boxZsize/2
- }
-
- box {
- patt boxsurf
- loc <-boxXsize/2, -boxYsize, -boxZsize/2>
- v1 <boxXsize, 0, 0>
- v2 <0, boxYsize, 0>
- v3 <0, 0, boxZsize>
- }
-
- color silver {
- diff <.7, .7, .7>
- refl <.5, .5, .5>
- scoef 100
- srefl 1
- }
-
-
- /* for now, since I haven't written a 'for' loop yet,
- we have to manually drop the proper # of
- balls in each loop
- */
-
- real ballangle = 360/ballsoutloop
- real frameangle = ballangle/numframes*FRAME
- int ballno = 0
-
- real angle = ballno*ballangle+frameangle
- sphere {
- loc <outlooprad*cos(angle), ballheight, outlooprad*sin(angle)>
- radius bigballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <outlooprad*cos(angle), ballheight, outlooprad*sin(angle)>
- radius bigballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <outlooprad*cos(angle), ballheight, outlooprad*sin(angle)>
- radius bigballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <outlooprad*cos(angle), ballheight, outlooprad*sin(angle)>
- radius bigballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <outlooprad*cos(angle), ballheight, outlooprad*sin(angle)>
- radius bigballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <outlooprad*cos(angle), ballheight, outlooprad*sin(angle)>
- radius bigballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <outlooprad*cos(angle), ballheight, outlooprad*sin(angle)>
- radius bigballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <outlooprad*cos(angle), ballheight, outlooprad*sin(angle)>
- radius bigballrad
- patt silver
- }
-
- /* the inner ring of balls, rotates opposite the outer */
-
- ballangle = 360/ballsoutloop
- frameangle = ballangle/numframes*(numframes-FRAME)
- ballno = 0
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <inlooprad*cos(angle), ballheight, inlooprad*sin(angle)>
- radius smallballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <inlooprad*cos(angle), ballheight, inlooprad*sin(angle)>
- radius smallballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <inlooprad*cos(angle), ballheight, inlooprad*sin(angle)>
- radius smallballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <inlooprad*cos(angle), ballheight, inlooprad*sin(angle)>
- radius smallballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <inlooprad*cos(angle), ballheight, inlooprad*sin(angle)>
- radius smallballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <inlooprad*cos(angle), ballheight, inlooprad*sin(angle)>
- radius smallballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <inlooprad*cos(angle), ballheight, inlooprad*sin(angle)>
- radius smallballrad
- patt silver
- }
-
- ballno = ballno+1
- angle = ballno*ballangle+frameangle
- sphere {
- loc <inlooprad*cos(angle), ballheight, inlooprad*sin(angle)>
- radius smallballrad
- patt silver
- }
-
-
-